This picture shows how to maximise the simulator window. Press Esc/Escape to un-hide the cursor. You may also see Keyboard or Gamepad controls as well as the quick start guide here. Update: 30 Sep 2025.
While this simulator is in active development, its current capabilities already offer a return on investment that goes well beyond the price. My ongoing, daily work on this project means its value will only continue to grow.
Do not have a bank card/account – or not near a bank? Pay using equivalent MTN or Vodacom airtime voucher.
Basic Requirement
About 1.5GB of available RAM or memory
1. Enhanced Practice and Repetition The core value of the simulator is the ability to practice K53 procedures repeatedly without the limitations of a real car. Instructors can explain a maneuver—like the parallel park or three-point turn—and then the student can immediately go on the simulator to practice it dozens of times. This helps a student build muscle memory and confidence before they get behind the wheel, which saves both the student’s time and the instructor’s.
2. Focus on Mental and Procedural Fidelity While a real car truly provides a tactile experience, the simulator excels at reinforcing the K53’s procedural and mental aspects. The instructor can use the simulator to:
Drill the K53 observation sequences: Students can practice the “mirror-signal-blind spot” sequence until it becomes second nature, reducing errors during the actual test.
Reinforce rules of the road: The simulator can test a student’s knowledge of road signs, markings, and traffic light sequences in a dynamic, risk-free environment.
Practice defensive driving: Instructors can set up scenarios that teach students how to anticipate hazards, manage following distances, and react appropriately to unexpected events—all without the danger of a real-world mistake.
Your task is to drive from randomly picked starting points to randomly picked destinations, following the K53 Driving Manual.
Key:
The destination marker: This is where you ever drive to except for when your vehicle needs repairs.
The fuel/filling station marker: You can refill fuel when low. Turn off the engine first.
The auto-repairs marker: You cannot complete a drive test if your vehicle is showing a dashboard warning light. You need to have it serviced here first.
Already implemented K53 Driving Rules
Keep left and pass right
Indicate your intention to turn or enter the public road
Put on the safety belt when driving forward on the public road
Indicate to overtake (as well as returning to your lane)
Crossing a mini circle intersection
Crossing a four ways stop intersection
Crossing a 3 ways stop intersection
Crossing a level crossing
Crossing traffic lights controlled intersection
Braking and down shifting sequence before turning
Vehicle positioning before turning
Vehicle positioning (follow your path) when turning at an intersection
Crossing a yield intersection
Rear mirror, side mirror and blind spot (3 point observation) before indicating
Left blind spot, mirrors and right blind spot (5 point or 360 degrees observation) before taking of from a standstill.
Incline ‘Uncontrolled rollback’
Ensuring Neutral or Park is selected before starting a vehicle
Applying the parking brake when stationary for any amount of time
Unjustified coasting of the clutch
Turning off the engine before refilling fuel
Ensuring the signal/indicator is cancelled after a turn is completed
Yielding to oncoming traffic before turning right
Yard Test Mode
You are to get instructions before each manoeuvre starts. Time is allocated – within which you must complete the manoeuvre.
For PC, refer to the Keyboard or Gamepad controls.Kindly contact if you have any question – can be Whatsapp or email.
Use the arrow keys to steer, brake and accelerate
Use key I to turn the engine on and off
Use N to engage the Neutral gear
Use number keys 1 to 5 to engage respective gear (Or left Shift/Ctrl to shift up and down)